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The battlefield in Day of Infamy is confusing, disorienting, debilitating and thoroughly glorious. Explosions tear through your senses and force you to cower from their power. Guns rattle, bark and cough in their realistic timbres. Soldiers shout, scream and spout voice lines sporadically. I haven’t felt this blown away by a FPS’ sound effects since I played the first Call of Duty way back in 2003. While the gunplay is commendable it’s in the sound department where Day of Infamy really shines. Gunplay is obviously inspired by Insurgency: accuracy when firing from the hip is near-impossible, forcing players to take careful aim down sights and pick their shots. The game encourages careful teamplay, and players who rush into the open or love to sprint everywhere are easy pickings for veterans able to conceal themselves properly.
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This means that oftentimes the player will be dropped without even seeing their assailant. Like many realistic FPS games out there, you’ll often die from one well-placed shot. When battle does commence in Day of Infamy it’s a shock to the system. If there’s one problem with the class system it’s that the wrong player in the wrong class can often hamstring a team, especially when they’re in a crucial role.
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Officers, for their part, are guided towards helping their team at all times. Players are encouraged to stick next to Officers and Radiomen, who can call down powerful artillery strikes as well as support items, health and ammo. Teams spawn in waves that can be triggered by a countdown or by a member of their side running back to a regroup point. The move is a positive one, and ensures that your teammates don't all select the sniper class and hang back all game. Some, like the Officer, Radioman, Sharpshooter and Machine Gunner, can only be selected by one or two of your team. Day of Infamy offers a robust selection of classes: Officer, Radioman, Rifleman, Machine Gunner, Support, Engineer, Assault, Flamethrower and Sharpshooter. Players can customise their solider based on a number of authentic uniforms from either side, unlocked by ranking up in the game. Disappointment is waiting for those wanting to play the Red Army - they’re currently not supported. Teams are split between the Wehrmacht on one side and the Allied forces on the other. Map design is fairly linear, with a few flanking routes here and there, but for the most part forces two teams to run into each other head on. Alongside the maps are a set of game modes centred on point capture and objective destruction.
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Players will find themselves battling it out across Sicily, Normandy, Bastogne and many more. Set in WWII, the game utilises a number of locations from across the conflict for its range of maps. Fans of similar realism-based shooters like Wolfenstein: Enemy Territory and Red Orchestra will feel right at home here, yet Day of Infamy also brings some refreshing extras to the table. An old-school tactical FPS from New World Interactive - the developers of Insurgency - it does away with cluttered HUDs, gadgets, skill trees and perks to give the player an unadulterated experience of combat. Reviews // 7th Jun 2017 - 5 years ago // By Alex Hamilton Day of Infamy Reviewĭay of Infamy is a smack in the face to the modern shooter.